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garbagechildren ([personal profile] garbagechildren) wrote2020-08-15 08:07 pm

Arrival

Arrival


All characters arrive as part of Galilee's experiment relating to alternate timelines. They appear at first in a room with a portal, a crew of security guards, and scientists. If your character has special powers, for mysterious reasons they'll be dampened while on Galilee, even if those abilities are mechanical in nature. (A machine with Herculean strength will find themselves operating on human levels.) A highly trained assassin might find themselves dizzy, unsteady. The security personnel has all the advantages.

It is important to note that people will have their powers, even if they're nerfed on Galilee. Once the scientists opened their portals and retrieval technology, they borrow the physics of a world as soon as they touch it. The entire world is exposed. So out in the wild this ranges from a summons actually working to non-nano mutant abilities springing up in children where they didn't before.

Your character might have remembered dying. Characters that believe themselves to have died, even remember their last moments, might find themselves suddenly in a new location. Some people with grievous scars might be healed, or they might still bear the marks. The most significant issue is that occasionally characters might have incomplete memories or misremember details for a while. For example, someone might remember the person that killed their true love as their best friend instead of the actual assailant. They may remember their superteam without details or faces or names. This will ebb within a month or two and their full memories will return.

A PHA will be immediately assigned to you, and while its purpose is initially to store data about you it will leave with you of its own accord. It would be appreciated if people came up with their own reasons their character didn't destroy their PHA, and it won't withhold information that it knows (it does not know how to destroy Galilee or its inner workings).

For humans it will be immediately explained that this world has been struck by an apocalypse and information from your world may be crucial to its recovery. If the character cooperates they'll be asked a number of questions about their home, terrible historical events, and some timeline comparisons. They'll be given a room for forty-eight hours, complete with many comfortable amenities and treated to coupons for Galilee stores which they can visit while accompanied by security. If your character resists they'll be put into a holding cell for forty-eight hours. Each holding cell has a cot, a toilet, and is starkly white. They'll be observed both by the PHA and a camera during that time.

Since this is enough time to do a physical screening and behavioral observations before they're completely corrupted by stress, the subjects will be sent down to Anaheim via a one-way elevator tube. It goes very fast, and while it won't kill you, it might not feel great if you're not used to rough handling.

For non-humans they'll be immediately taken to a laboratory, thoroughly scanned, and set aside for research. Safety not guaranteed, some people can come out damaged. There's a small collective of scientists who hate this experiment, though, and they'll do what they can to get the character to that elevator within two to five days. In all cases, characters will be sent down with their PHA and whatever items were on their character when they were brought. Occasionally items belonging to the characters that were not on them end up in the large garbage pile below Galilee. Living possessions might even be a little rougher for the wear for having gone through the harrowing experience. Powers will be back to normal in Anaheim. If your character has something to guide them in their canon (the Focus from HZD, the Ghost from Destiny, Navi from Zelda) they can continue to have them. They can either integrate with the PHA somehow or they can have both the PHA and their normal side-kick.

Characters can be established. If you want to make it so that a character has arrived before, acclimated themselves, and can play host to/guide another character that arrives? Make it so. It's also a big enough world that people could have gone a while without noticing each other. Two characters didn't need to know the other was around.

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